My friend, Balthazar, discovered quite the texting Game tactic. He calls it the “false text error”. He uses it to distract or deflect girls who are into the whole texting thing. There are times when he simply wants to keep a girl on the hook but doesn’t want to use the whole text waiting Game.
When he receives a text from such a girl, he sends a canned message such as this:
“Error B110A, the recipient of your message is unavailable at this time. Please wait at least one hour before attempting to message the recipient again.”
This means he can ignore any future texts from her for the next hour. Fucking brilliant. Sure, the text came from his own phone but it looks official as if AT & T or Verizon actually sent the text.
There are actually three parts to the false phone text error -
1. An official-looking error code. This is vital. It adds credibility.
2. A reason for the error. Hell, this could be anything from “unavailable” to “account is temporarily closed and will be available after 24 hours”. A good false phone text error needs some serious believability. My neighbor told me that some networks have the “recipient is driving” kind of thing.
3. A call to action. This is also important because the recipient of the false text error should be told what to do. Perhaps it means waiting for a few minutes or even a day or more. It could be even oddly funny: “The recipient’s account requires at least 10 more text messages.”
Some phones/text plans include templates or draft messages that can be sent at a moment’s notice. A quick response adds to the overall credibility. Balthazar has several such messages ready to go at a moment’s notice.
These kinds of “error” messages can up text Game to new levels of strategy and/or hilarity. However, they must be formatted correctly and contain NO spelling or grammar mistakes.
Let the text games begin!